Jaicee said:
Must've really struck a nerve with that point. It was just an observation. Anyway, obviously I know these things already, as I listed those games (well, excluding Mass Effect 2; I listed the original for '07) among my own favorites for the corresponding years of release on these threads. There is no need to educate me. I worded the line in question the way I did for a reason. Why does it matter if games tell stories about girls, women, female characters ("or hermaphrodites" Anyway, to UnderwaterFunktown's point, this is true! And I thought it was interesting that that happened back-to-back here, especially in view of how few GOTY awards Metroid Dread won elsewhere. I remember remarking about that at the time. |
Honestly, still not sure where you're going with this, but personally, who plays the lead in the game is by far the least important thing to me and always was.
I.e., at one point at the time, one of my favourite genres, P&C adventure games, started featuring almost exclusively female leads - I think it started with The Longest Journey as being a smash hit, and then carried on to Syberia, Still Life, Secret Files...again, personally, zero fucks given, and all of those IPs are very dear to me.
In games, I always look at gameplay, then setting, then story. Who I move on the screen is of infinitely small importance for me.
P.S. The Left Hand of Darkness by Ursula Le Guin has actual sentient hermaphrodite species (actually they are neutral, and then once a month become either male or female - I read the book some 35+ years ago, so it's a bit fuzzy).








