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Shinobi-san said:

I hear what you saying, and I can fully understand it taking 4-5 years to develop a new IP. I think we need to differentiate between new IP, Sequels and the size and complexity of the game.

I feel like it's more along the lines of 4-6 years for a sequel, and 6-8 years for a new IP.  

Shinobi-san said:

If it took 80+ demos to come up with the right format for Astros Playroom - thats perfectly fine and in the case of Astro's Playroom that's a worthy investment as its a perfect game in my eyes. Now that the initial investment has been made - the obvious next step for that team is to build a fully fledged Astro's Playroom based game given the positive reception of the pack in demo. Granted we have no clue what they are building - but if it does turn out that they took 5 years to expand on Astro's Playroom I would say Sony needs to address that efficiency and as a publisher provide further support to bring that time frame down to 3 years especially for the type of game it is - no real cutscenes, or voice overs, story etc.

Those 80 demos aren't a one time deal. They're still going to make more prototypes for their next game. They're going to make prototypes for levels, gadgets and whatever else, and try to figure out what works and what doesn't. 

Shinobi-san said:

If it took 80+ demos to come up with the right format for Astros Playroom - thats perfectly fine and in the case of Astro's Playroom that's a worthy investment as its a perfect game in my eyes. Now that the initial investment has been made - the obvious next step for that team is to build a fully fledged Astro's Playroom based game given the positive reception of the pack in demo. Granted we have no clue what they are building - but if it does turn out that they took 5 years to expand on Astro's Playroom I would say Sony needs to address that efficiency and as a publisher provide further support to bring that time frame down to 3 years especially for the type of game it is - no real cutscenes, or voice overs, story etc.

I think the same applies to Ghosts of Tsushima 2 (again if this actually what Sucker Punch is working on) as a sequel I don't think 5 years is good enough. 

In the next year or two we will know what was in the works and if it was indeed worth the wait.

I'm still pretty sure that we'll see a new GoT and Astrobot next year. That'll put both at around 4 years of development.