Shinobi-san said: Not sure why others are not concerned. But something is definitely up. |
Because a lot of these things are normal.
Nintendo spent 6 years on Tears of the Kingdom, around 5 years on Super Mario Wonder.
A lot of that game development time is dedicated towards concepts. You make prototypes, figure out what works and what doesn't. Then you get a large team to make everything and polish it up.
The biggest reason why Insomniac is able to put out games on a practically yearly basis is because they have multiple directors working on multiple things at a time. They've had small teams working on Wolverine and Spider-Man 2 and probably a few other things, for a while. If it takes 6 years to make a game, it helps immensely to have 3 or more teams working on different games; and rotate your development stuff into the other projects.
Astro's Playroom:
>According to creative director Nicolas Doucet, at least 80 tech demos for the DualSense controller had been designed while working on the game.
Astro’s Playroom — Behind the creation of PlayStation 5’s charm-filled platformer
The Last of Us 1 took 4 years in development, it was developed alongside Uncharted 3. The Last of Us 2 started development in 2014 and came out in 2020. In the middle of that Naughty Dog released Uncharted 4 and Uncharted TLL. Uncharted 4 took about 5 years, and Uncharted TLL took about a year on account of using Uncharted 4's assets so heavily.
Horizon Zero Dawn started development in 2011 to come out in 2017. Horizon II came out in 2022.
Look at the Xbox side. Avowed started development in 2018. Fable started development 5 years ago. The most recent Forza game spent 6 years in development.
Take a look at how long Dragon Age: Dreadwolf has been in development. The "New Mass Effect" game was announced 3 years ago, and it will probably be several more years before it comes out.
As much as it sucks, it takes 4+ years to plan everything out and try new things. It is the norm in the industry, to the point that ~3 years of development was a big enough deal to be written about in Bloomberg:
Electronic Arts’ New ‘Star Wars’ Sequel Was Made in Record Time
"It is entirely single player, has no microtransactions and was made during a pandemic in roughly three years — half the time it takes to produce many of today’s big games."
The big issue with a number of Sony's studios is that they generally only work on one game at a time.