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S.Peelman said:

Cities Skylines I was excited for, and it usurped the entirety of the (modern-day) city-building genre. It is indeed a good game, and I ended up playing it quite a lot. However as always I wanted way more, or rather other things from it. The continuing problem with city builders in general is that they are always geared towards building 'American style' cities, probably because creating a game that functions like that is easier to program (even if the developer and publisher of this is Scandinavian). With this I mean, that cities always end up block-based, car-based with big streets and wider avenues, and buildings are individual units with a certain function. But that's not how it works in for example Europe, where cities are old, have grown organically over centuries, have compact city centers mostly only accessible by pedestrians and trams, have an extreme variety of building shapes as they are crammed in every available spot, don't have a dedicated function so there is always mixed use, everything could be anything and are always built wall-to-wall. Now, this game did however introduce a great new way to organically draw roads and other networks, but the buildings would still be static, singular and square. So it was on to mods and custom assets in the hope I could make something 'European'. This however still didn't really satisfy, as it becomes ever more complicated and time-consuming, compromising intuitiveness and well, my computer's CPU. Because of this I began to turn away from this game again without ever creating something to my satisfactory, with the realisation that older games that are simpler by necessity like SimCity 3000 and 4 are actually better in building whatever you want because with those it's easier to let your imagination run free.

All in all, there's not really any competition this year, as all games besides Majora's Mask, which is disqualified, Tomb Raider and Cities Skylines were either short-lived, mediocre or worse. Tomb Raider is a sequel however, and that doesn't really have much impact if it's also a lot like its predecessor. Impact Cities Skylines at least did have. My vote is Other, with Cities Skylines.

This is why I enjoyed Cities in Motion, being able to play in European city scenarios, adding/fixing public transportation. It's been 10 years now since Cities in Motion 2, would love a new version. However Collossal Order is still working on trying to fix the rather disastrous launch of Cities Skylines 2 :/

Actually most of the time I spend with CoM was recreating the town I live in, now a snapshot in 'history' before the big expansion gained momentum. Then solving our traffic problems with public transport solutions (we don't even have regular bus service here, only on call)
https://steamcommunity.com/sharedfiles/filedetails/?id=192246458

Sandbox building is fine with me, more variety would be nice though.