Bofferbrauer2 said:
While I can understand for the CPU (a newer one should have saved some power at similar performance, which was more my thinking here), I feel like staying at 16GB RAM would be limiting both textures and resolutions by the time of it's release, not to speak about raytracing, for which it supposedly has own hardware to run. As such, I fear it's newfound raytracing capabilities especially are choked out by the lack of RAM to run it properly, rendering it rather pointless. Going 20-24GB also would have widen the bandwidth, which only grows marginally compared to the base model and could also be some limiting factor at times. |
Yea maybe a bit more vram wouldn't hurt since it's shared between the CPU/GPU on the consoles so it would be still around 12GB reserved for the GPU regardless of capabilities. Still I doubt the RT performance even "RDNA 4" RT will be much better than maybe 4070 class unless AMD actually does dedicated RT cores instead of "RT accelerators." So if the Render resolution with RT on is like 1080p, then it should be finesh.
I think once the next generation of consoles come, that is when Radeon will have dedicated RT cores and dedicated ML cores similar to Nvidia/Intel since it will be a fully ground up redesign.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850