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Mar1217 said:
Hynad said:

That’s revisionist history. Many games had verticality in their open world design long before those 2 games.

Appart from a big maybe on GTA V. I'd be happy to hear which game adopt a strong vertical design in their open world prior to the XCX and BOTW.

Spider-Man 2 on the PS2 is the real innovator here.  That game doesn't get nearly enough credit.  But there are a lot of people who prefer a game which refines a formula over the big innovator.  Me?  I almost always prefer the big innovator.