Dulfite said:
Casuals, and most normal gamers (not Digital Foundry nerds) wouldn't be able to tell much of a difference between Ps3, Wii U, and Switch versions of the same game. Marginal differences. The Switch 2, if it can run DLSS 2+, is going to absolutely annihilate the Switch 1, Wii U, and PS3, and I'm delighted about that. |
Multiplatform ports tend to retain a degree of base-parity in what graphical effects and hardware feature sets that are leveraged... Regardless of platform.
I.E. There are multiplats on Xbox 360/Playstation 3 that ended up on Xbox One and Playstation 4; which outside of resolution/framerate bumps are identical.
Some of the more visually impressive Switch titles just wouldn't translate very well to the Playstation 3 as it has a far more modern feature set.
I.E. Tessellation, Shader Model 4/5/6 support, Vertex Shader 4/5, Geometry Shaders, VXGI, Partially Resident Textures and more.
And when leveraged right we can get some very impressive looking titles.
But you are right that most muggles wouldn't notice a difference between say... Mario Kart 8 or Breath of the Wild on WiiU compared to the Switch, because there isn't any outside of resolution.
--::{PC Gaming Master Race}::--