@MikeB
I am not flaming and trolling. Do you understand those figures and diagram?
Err, yes?
The 360 CPU goes through the GPU to the main Ran, it's unified and can only be accessed by either CPU or GPU. In the PS3 memory architecture the GPU and CPU can both access the main RAM simultaneously.
Yes, still CELL can't really access 'local memory' and RSX is much slower when it tries to access CELL:s memory when you compare it to X360 architechture. The thing is that it is still fast enough. If there would be more memory, it would complicate things of course.
22.4 GB/s = 22937,6 MB/s , thats 764,6MB/s for each 1/30 second. So you can read the memory about 1.5 times in that time.
Maybe you don't understand the role of the EDRam in the diagram. It's important to understand all data first goes to the main RAM, from there it goes to the EDRam, sadly the EDRam amount is only limited to 10 MB, meaning at 720p with AA or HDR (the main purpose of the RAM) tiling will take place, data constantly moving in and out the EDRam/main RAM. If there would have been more EDRam it would have been a nice design, would there have been even less EDRam to work with this design would be useless.
Yes, it works like cache I know, thats why it must be so damn fast. Just think about, if CELL and RSX would have unified memory CELL would have been able assist RSX way beyond X360:s scope. Now it must sacrifice its own memory to assist with any post effects that need data from framebuffer and even to get that data it much bother RSX to send it.
You can always use multiple DVD:s. Usually devs on PC go for cheapest way.
Same on the consoles
Its not really the same, you can dump everything on harddrive on PC and there would be no disc swaps like there would be on X360.
Of course, researchers are even using the Cell to mimic parts of the human brain.
But it requires different game engine approaches than implemented in some games. Better, more intelligent approaches.
Of course its more intelligent aproach because it is THE CELL. Oh crap... This sony fud everywhere is making my head hurt. The best one was the one with Saddam & ps2. I just lolled so hard back then. Show me this study, which have used ONE ps3 to mimic parts of the human brain real time. Anyway whats the deal with this thing? This gen really can't simulate brains real time.
The faster the game the more relevant framerate becomes. 24 FPS is the framerate of holywood movies, some games are paced much quicker than movies thus can benefit from higher framerates.
Framerate is important with regard to movement perception. 24 frames per second can look perfectly smooth movement to the human eyes/brain.
Thats interlaced moving picture. Hopefully you know what that means. Actually 60 is smooth and human eye can usually see difference up to 100. Some ppl can do it even up to 120.
Not everything is done by GPU shaders in terms of effects. And yes, the Cell can help a lot in many different ways.
Yes, yes, CELL is the almighty processor that can do everything, I am sorry but its not. :)
What does cost have to do with this... I can buy one in a jiffy, but I don´t like a bigger screen on my desk. A HDTV in the living room is an entirely different situation for me, where I sit comfortably on the couch with a wireless controller in my hand or watch a high definition movie.
Because ppl usually buy moderate priced goods mostly. Btw, try using video projectors. Even they are cheaper than HDTV:s.







