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Avatar: Frontiers of Pandora benchmarks

https://www-computerbase-de.translate.goog/2023-12/avatar-frontiers-of-pandora-benchmark-test/3/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en#abschnitt_benchmarks_in_full_hd_wqhd_und_ultra_hd

Keep in mind that this is one of those games that has Ray Tracing enabled regardless of setting so you can't turn off Ray Tracing. It is only software level RT instead of hardware RT as far as I can tell but it is still RT none the less hence why we see surprising lead for Nvidia gpus even though it is an AMD sponsored title. But the advantage of software is you can still play the game even on GTX/RDNA 1 cards.

FSR 3's later iteration has fixed VRR issues found in the previous two titles and this is one of the better FSR Super Resolution games although DLSS Super Resolution still takes the cake as being superior. The only issue with FSR 3 is how they handle the UI as the generated frame basically doesn't render the UI which means the UI is rendered at half rate which produces fairly noticeable artifacts around the UI. Not that DLSS 3s rendered UI produces that much better results either so both companies need to work on their UI rendering solutions.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850