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Since Jizz is a bit late today, here are a couple of news that I've found and you may like:

Windows 12 release date pegged to June 2024 by Taiwanese financial paper
https://www.pcgamer.com/windows-12-release-date-pegged-to-june-2024-by-taiwanese-financial-paper/
It might be because it had something of a rocky start, but it sometimes seems like Windows 11 is only just reaching its maturity, what with the continuing march of added features and substantial Windows 11 updates released over the past year. However, those of you who've only recently made the switch may be surprised to learn the release of Windows 12 might not be far away, as soon as June 2024 if recent reports are to be believed. 

According to Taiwanese financial paper The Commercial Times, Acer CEO Jason Chen and the chairman of PC manufacturer Quanta, Barry Lam, were both present at the Medical Taiwan trade show this week, and they appeared to have plenty to say about what they think computing might look like in the near future. However, there's some information here that's got the rumour mill cranking, and it's related to a potential release date for Windows 12.

AMD's new chiplet GPU patent could finally do for graphics cards what Ryzen did for its CPUs
https://www.pcgamer.com/amds-new-chiplet-gpu-patent-could-finally-do-for-graphics-cards-what-ryzen-did-for-its-cpus/
A little over a week ago, an AMD patent titled Distributed Geometry was published by the US Patent Office, the patent itself was filed by AMD in April this year. The patent details a fully chiplet approach to GPUs, where the rendering workload is distributed across a collection of chips, rather than having one massive die handling all of the processing. There's no indication that we'll see this employed in a Radeon graphics card any time soon, of course, but it's the natural evolution of what we've already seen in RDNA 3.

I picked up news of the patent from YouTube channel RedGamingTech and it's a fascinating read. Although the document is titled 'Distributed Geometry', it's really about distributed rendering. Take AMD's current Navi 31 GPU, its largest graphics processor as used in the Radeon RX 7900 series. That does use chiplets but these only contain two VRAM interfaces and a slice of L3 Infinity Cache; the rest of the GPU resides in a single block (called the GCD, graphics compute die).



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.