Jaicee said:
Eh, to each their own, I guess. Personally (having never played any of the Lego games), I'd rather have just pressed a button to access maps and menus and whatnot on a more ergonomically-designed controller than have bend my head down. It didn't feel like a more efficient option to me. |
It's a practical reason for me nowadays since I can't read in game maps on TV anymore. TotK's map was useless to me, small yellow text on mostly yellow ish background. With the map in hand I can simply bring it up closer, drop and drag way points and write notes on the map. Inventory and weapon selection would also be much faster on the gamepad.
BG3 I can't make out the inventory descriptions from the couch. Having it in hand on a secondary screen would be a lot less trouble than moving the couch to 4ft from the tv or getting up all the time to read descriptions. Plus bending my head down regularly would also put less strain on my neck from sitting in the same position continuously staring at the tv.
Also play Lego City Undercover. It's not like any other lego game, it's basically GTA in Lego, filled with tons of movie references. And you can now play it on the Switch without secondary screen ;)