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ireadtabloids said:

Papo & Yo was definitely something unique. I really wanted a new game that pushed that kind of gameplay and story telling further forward after Papo & Yo forged the way with their experimentation. I’m not sure it ever happened.

That was 2012 as well! 2012 really was defined by indie games. Papa & Yo was great, such a brave 'personal' game. It's one of those stories that sticks with you thanks to its brutal honesty and how it translates the difficulties of growing up into gameplay. We have story telling through world building everywhere, yet only few games manage to use actual game play to tell their stories.

2013 has Brothers: A tale of two sons that uses game play mechanics to drive the story, but you're right, that kind of story telling is still rare.