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killeryoshis said:

I can say the Switch succeeded because Nintendo made a system to appeal to all their young, old, and new fans. They also cheated by combining two systems into one.

The big thing was the combined software ecosystem, they had a hard time fully supporting both their hardware lines during the GBA/GC & DS/Wii days when they were mostly 2D games on handhelds and SD on consoles but it got especially hard with 3DS/Wii U when they made the jump from 2D to 3D games for the handhelds and SD to HD development for consoles.

Supporting one platform rather than two (sometimes 3 or 4 during the transition period between generations) means you can release a smaller amount of total games while still feeling like the output is higher, reduces the number of redundant titles & allows developers to take their time and make more ambitious, creative games.

As for 3rd party support, 3DS, Wii U and Vita (I consider Switch a spiritual successor to this) individually had many holes in their lineups but if you combine them than they had pretty solid 3rd party support in terms of quantity, quality & variety. For the most part, Switch’s 3rd party support is very similar to the combined support those platforms received.



When the herd loses its way, the shepard must kill the bull that leads them astray.