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MikeB said:
NJ5 said:
MikeB said:
NJ5 said:
MikeB said:

 

You made a false distinction, the main RAM situation on 360 and PS3 is similar in terms of size to work with. Only thing you would do differently is design the game engine differently to suit either console's architecture. The PS3 also has a default haddrive, which could be used for something like virtual memory on the PC.

What false distinction did I make? As far as I know, my statement was totally accurate and I stand by it:

On the PS3, system RAM is 256 MB (the other 256 MB are graphical memory). On the 360, there's no distinction between graphical/system memory, it's just a total of 512 MB to be divided as developers prefer.

wtf...

 

The fast XDR Ram in the PS3 can also be divided as developers prefer.


What's new there? 256 MB of System RAM which can be used as developers prefer, why would anyone expect anything different and in what way did I contradict that in my post?

You truly are the master of spin.

 

 

On a PC you can't use CPU memory for the graphics card unlike is the case with regard to the PS3. Cheap unified memory solutions on the PC (like some laptops) are similar as the 360's situation. This is a cheaper but less powerful approach as only CPU or GPU can access the memory at a time.


An honest point from an honest dev.

Is there anything you're able to do, visually, on PS3 that you can't on Xbox 360?
Certain procedural effects are easier to create on the PS3 because of the power of the SPEs. Effects like water simulations, especially when you move beyond simple surface effects to fluid dynamics require the kind of algorithms that are really suited to the CELL architecture. Having said that the slightly more flexible GPU and unified memory model on X360 allows some neat tricks that level the playing field somewhat. It will be interesting to see what emerges with video processing and EyeToy as well - CELL is designed for streaming and image processing applications in mind. I think we'll see both new visuals and game play out of that.

As an aside the audio technology running on CELL created by the guys in the SCEE Technology Group in London is pretty amazing, opening out loads more possibilities for real-time audio effects to enhance the visuals, something that is often overlooked but is an important part of increasing gamer immersion.
http://blogs.guardian.co.uk/games/archives/2006/12/07/ps3_vs_xbox_360_a_developer_speaks.html
Read the article there is basically nothing in it when the entire systems come down to it. Now guys get back on topic!!!