As the industry slowly moves away from crunch culture, execs are finding that you can also hemorrhage staff from *burnout*, which can be caused by many factors other than crunch itself.
— Josh Sawyer (@jesawyer) November 24, 2023
(Btw there's a GDC 2024 burnout talk by @thewritegame coming up):https://t.co/E8IgRgsBcr
Many devs will slog to a release and then either immediately leave or get laid off because the execs need 1/3 the staff to go into pre-production on the next game.
— Josh Sawyer (@jesawyer) November 24, 2023
The loss of institutional knowledge is devastating at the team level, where execs often don't perceive the effects.
You may think that small projects can't help the larger ones, but work on both Grounded (AA) and Pentiment (A) have directly contributed to how we think about current and future projects.
— Josh Sawyer (@jesawyer) November 24, 2023
Anyway, I'm a fan.