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Friday news, part two:

Embracer exec says laying off hundreds of people was an 'agonising process,' but that restructuring is 'how we win'
https://www.pcgamer.com/embracer-exec-says-laying-off-hundreds-of-people-was-an-agonising-process-but-that-restructuring-is-how-we-win/
(...)
In the midst of all this, Embracer's interim chief strategy officer Phil Rogers has spoken to Gamesindustry.biz about the company's attempts to reduce its debt, and the resulting restructuring program. Safe to say, it makes for interesting reading.
On the debt itself, which Embracer has reduced from $1.5bn to $1.4bn, Rogers says Embracer feels "like we're on track against our targets that we've set out." He specifies the plan is to "readjust that games pipeline down to the run rate" of "SEK 5 billion ($478.4million)" going into next fiscal year. In addition to reducing the debt, Rogers says Embracer is asking itself broader questions about how to "transform ourselves into a leaner, stronger, more focused and—critically—cash self-sufficient company".

Modern Warfare 3's latest exploit is wriggling around on the floor as a snake going mach one
https://www.pcgamer.com/modern-warfare-3s-latest-exploit-is-wriggling-around-on-the-floor-as-a-snake-going-mach-one/
What is it about the Modern Warfare games producing the most cursed-looking movement glitches, lately? There was the horrifying "G walk" in MW2, which looked like your character was breaking out an all fours to tear into someone's jugular, and this 'Superman' glitch from the same year that made you look like a Hunter from Left 4 Dead.
Now Modern Warfare 3 continues this unholy tradition by letting players wriggle across the ground at top speeds. Before I get into how this is happening, here's a clip of it in action, courtesy of vvinta_ (Winter) on Twitter, who becomes an actual snake on a plane as she slithers towards her enemy

25 years later, this Half-Life scientist finally bites it as Gabe intended
https://www.pcgamer.com/25-years-later-this-half-life-scientist-finally-bites-it-as-gabe-intended/
Half-Life celebrated its 25th anniversary last Sunday, and Valve laid out a buffet of Lambda-shaped treats to mark the occasion. The company added new multiplayer maps to the game, released an hour-long documentary delving into its design, and fixed a few of its most resilient bugs. But there's one bug that escaped Valve's digital butterfly net, one that, weirdly enough, is actually seen in the 25th anniversary documentary. Now, it's been fixed.

Left 4 Dead could've had player classes—but the game's co-lead put his foot down: 'no, that is the wrong way to go'
https://www.pcgamer.com/left-4-dead-couldve-had-player-classesbut-the-games-co-lead-put-his-foot-down-no-that-is-the-wrong-way-to-go/
(...)
Part of Left 4 Dead's success was down to how straightforwardly good it was. You rock up, shoot zombies, and spam "pills here!" at every opportunity. There aren't classes or progression trees—and while a lot of those bells and whistles weren't common in the genre when it came out, it still made the game more accessible and focused. It's also why people are still playing it.
Classes are something Left 4 Dead ignores in favour of simplicity. According to the game's co-lead, however, things could've gone a very different way. In a recent interview with GameDeveloper, Chet Faliszek remarks: "I dearly love the team from Alien Swarm, but I don’t know how many times where I was told to make [Left 4 Dead] more like Alien Swarm."

And here are the GOG and Steam deals for the weekend... tho there's not much to be said:

+GOG

+Steam

That's all folks! Until next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.