DTG said:
I disagree on some level. First of all Kojima has reiterated during interviews and his own blog in the past that he doesn't want people playing his games purely for fun, entertainment or as a means to escape boredom. He wants there to be meaning and thought behind his games that drive people to think about themselves and the world around them while (obviously) being wrapped in an entertaining package so that anyone can enjoy it on different levels. I think if you play each of the 4 MGS titles, really do in-depth research on them and a lot of thinking of your own they alone do provide a foundation from which to build your own intellect and philosophical worldview upon. It doesn't replace more high concept ideas such as those presented by Kant or Neitzche but for what it's worth it does provide enough "meat" in a few dozen hours of presentation for the average man to feed off of for many years as the basis of their own intellectual development. |
Kojima's MGS philosophical views are just like the Tip of the Iceberg: Dry and Shallow. The presentation of the arguments is on the amateur level (no sublety) and Kojima does not take advantage of interactivity, so we get an abuse of cutscenes without providing an actual experience to the gamer. Kojima pretty much does damage to his own stories.
My biggest gripe about the MGS series is that the stories could've been so much more... but Kojima hasn't learned a thing about it in the last 10 years. The spotty writing is still there, the sublety is still unexistent, the bad presentation of ideas/concepts and lack of interactivity are still present (more so than ever).
Had I known that you were actually able to notice sublety and nuance, I would've suggested you to play Planescape: Torment, Deus Ex, Fallout 1 and 2; and to some extent The Witcher, Sanitarium.