Pemalite said: |
Seems you didn't read my post. The point is, 1440P is relevant... Because that is a resolution the Switch 2.0 will -not- be running at, thus reducing it's need for higher amounts of Ram. That's my point. |
And my point was that you don't need to be targeting 1440p for VRAM to be an issue or bottleneck. Which is why you said "reducing it's need" and not "eliminating its need." Posted it in another comment as you posted your response, but the RTX 3050 6GB (Refresh) outperforms the RTX 3050 ti 4GB at 1080p in the majority of modern titles, despite having less memory bandwidth (192 GB/s for 3050ti vs. 144 GB/s 3050 6GB), and an average of 50 Mhz lower max clock speeds at a given TDP. That is purely because of the extra VRAM capacity.
There have been many instances in the past where games have exceeded a GPU's VRAM limit and ran fine. - They just buffer data into System Ram and fetch the data they need on a per-needs basis. It's not ideal, but it's hardly the end of the world. An RTX 2050 being a slow heap of trash is not going to have the horsepower to efficiently leverage 8GB/16GB of VRAM . - That's the reality of it... If you are working with a dataset that large, the 2050's performance is going to be terrible anyway. As for the Switch 2.0, it's ultimately irrelevant as consoles tend to have a unified memory architecture, making all this redundant... But I think you would be deceiving yourself if you believe it will somehow be significantly better than a 2050's capability. |
Sure, and there are many instances of games (especially those released this year) where it becomes the primary bottleneck, even at 1080p. It won't be able to utilize 8/16GB, but 6GB is becoming the minimum for 1080p gaming these days. A 2050 likely will be able to utilize at least a portion of that.
Define "significantly". Being able to achieve 1080p 30fps natively in many modern titles at low-medium settings? I don't think that is far-fetched.
Irrelevant. As I have already established, Console operating systems are not more memory or CPU efficient than a PC, not since the 7th gen. |
How much VRAM did the original Switch use? What sort of features do you think Nintendo will add that will make the Switch 2's OS consume more memory? Memory-usage is directly proportional to the feature-set of the OS (assuming efficiency isn't very different.) Microsoft (with Windows and Xbox) and Sony have a plethora of features in their base OS, Nintendo far f.ewer.
They would be better off investing in more functional units or faster VRAM than wasting money on higher capacity VRAM with the rtx2050, it nets you a larger return on investment if performance and/or visuals are your goal. |
Again, the 3050ti vs. 3050 6GB example shows that VRAM capacity (6GB vs. 4GB) can lead to higher performance than VRAM bandwidth (192 GB/s vs. 144 GB/s)
I wouldn't be surprised if the Switch 2.0 is another 720P device, just like the Steamdeck. (Technically 800P.) More power savings can be had at that resolution... And more chances to actually have games perform 30/60fps consistently... And it places even less emphasis on the Ram capacity. |
I think there will be quite a few games that target 720p and upscale to 1080p, so we're in agreement there.
Last edited by sc94597 - on 15 November 2023