Pemalite said: 1. Considering how low-performing an RTX 2050 is, it would likely be a waste having more than 4GB of memory, it's not pushing high-end 1440P/4k visuals, not with only a paltry 112GB/s of memory bandwidth anyway... 2. That is blatantly false. 3. Look. Developers work within the confines of the hardware. |
1 We don't even need to discuss 1440p/4k, which I didn't bring up and don't expect the Switch 2 to be able to achieve natively in demanding titles. Just being able to run modern games at 1080p is starting to be a limit for 4GB GPU's. Here is what Cyberpunk 2077 uses at the settings in the Digital Foundry video (Medium, DLSS Quality, 1080p.) Roughly 4.5 GB of GPU memory and 3 GB of system ram.
There have been many other examples: Hogwarts Legacy, The Last of Us Part 1, etc. released this year.
2. You said "the Switch 2 will not allocate RAM for any specific uses" and then "The Xbox One/Playstation 4/Xbox Series X/Playstation 5 ALL allocate at-least 2.5GB of Ram OR MORE for the OS."
Anyway, I said "be able to allocate", not that it is some system-determined reservation. After you account for the OS's minimum reservation, CPU-workload demands for the game, etc. you should expect about 6-8 GB out of about 12-16GB to be available.
Using the numbers we have here for example, assuming at least 2.5GB for the OS (which I still think is an overestimate for Nintendo's feature sparse systems), ~3GB for CPU-based game-related tasks; 12GB - 2.5GB - 3GB = 6.5GB left unallocated.
3. I mean that is even more reason why alleviating a VRAM bottleneck could lead to performance gains.
4. There has been a lot of efforts to streamline the pipelines to work around the memory-hierarchy, I don't disagree. But at least in the current PC gaming situation VRAM is a big issue, even for 1080p.
5. Eh, when I said the neutered 2050 is an "underestimate" I wasn't thinking something crazy like the Switch 2 will be able to output at 1440p native 60fps or anything. I suppose I should've put the word "bit" before it. Basically I suspect we'll get more capacity to hit native 1080p low-medium settings with the Switch 2 than the defanged 2050 was able to in Digital Foundry's videos. That's not an unrealistic expectation for low-end hardware at the end of the year 2024.
Last edited by sc94597 - on 15 November 2023