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At this point, it's kind of expected to have a third part of the news every Monday:

After her videos inspired by surreal '90s pre-rendered horror games blew up, this TikTok star is making an actual surreal pre-rendered horror game
https://www.pcgamer.com/after-her-videos-inspired-by-surreal-90s-pre-rendered-horror-games-blew-up-this-tiktok-star-is-making-an-actual-surreal-pre-rendered-horror-game/
I am not, and I hope I never will be described as a "TikTok kind of guy," but the videos of creator Molly Moonn are one of the best things I've seen come out of the whole vertically oriented short video deal. These surreal, horror-infused videos present as '90s point-and-click adventures with pre-rendered graphics derived from real photos, short little suburbia horror stories by way of Myst.
You'll look at the comments of these things and see a lot of "damn, I wish I could play this game," and now, finally, we can! As reported by Alpha Beta Gamer, Molly Moonn and collaborators Airdorf (Faith: The Unholy Trinity), Torple Dook (Hand of Doom), and Jesse Cox (Monster Prom) have produced a free demo for their upcoming horror point and click adventure, Excuse Me Sir.

Warhammer 40,000: Darktide is getting a free two-part update that lets you visit the Carnival—to rip and tear into heretics, of course
https://www.pcgamer.com/warhammer-40000-darktide-is-getting-a-free-two-part-update-that-lets-you-visit-the-carnivalto-rip-and-tear-into-heretics-of-course/
Warhammer 40,000: Darktide released in a bashed-up state thanks to performance issues, an unfinished crafting system, a not-so-great cash shop, and wonky progression. The game clawed its way back into the good will of its players, though, especially since its recent talent tree overhaul, its recent reviews "Very Positive" on Steam at the time of writing. Fatshark is starting as it means to go on: announcing a two-part free update to celebrate its one year anniversary that'll send you to the Carnival. No, really.

Ken Levine hails cancelled Irrational project as 'the best game we never got to make'
https://www.pcgamer.com/ken-levine-hails-cancelled-irrational-project-as-the-best-game-we-never-got-to-make/
Ken Levine, best-known for System Shock 2 and Bioshock, is not one for social media. Levine was the co-founder of Irrational Games and led the development of that studio's varied output in different creative roles for almost two decades, before the experience of developing Bioshock Infinite led to the studio's total restructuring as a much smaller operation.
Anyway, before Bioshock, there was SWAT 4: an excellent 2005 game, published by Sierra Entertainment, that was something of a revival for a more sim-oriented 90s series of shooters. Believe it or not, and this is going way back into the weeds now, SWAT began as a spinoff of the Police Quest adventure series, itself intended as an "authentic" depiction of law enforcement, hence SWAT 4's emphasis on proper rules of engagement and tactical gunplay.
(...)
Irrational had made several very good games by this point—parts of SWAT 4 hint at the studio's future direction—and didn't want to just make another straightforward entry. So it combined the existing SWAT setup with a pre-existing pitch for a horror-focused shooter as SWAT: Special Division, which would later become known as Division 9. Levine has in the past made positive noises about this project, with a definite 'one that got away' undercurrent, but recently shared the only existing footage of the project and was unambiguous: "This, no doubt, is the best game we never got to make."

Mortal Kombat 1's Homelander is missing something crucial: the actor's voice
https://www.pcgamer.com/mortal-kombat-1s-homelander-is-missing-something-crucial-the-actors-voice/
Despite lending his likeness to Homelander's guest appearance in Mortal Kombat 1, actor Antony Starr has seemingly confirmed that's where his involvement ends.
The Boys actor won't be providing any voice work for the character in NetherRealm's fighting game, as noted by Twitter account UppercutLLC. When asked on Instagram if he would be voicing Homelander in Mortal Kombat 1, Starr gave a rather succinct response: "nope".

Nightdive says Dark Forces has been 'difficult to change' because LucasArts created its own version of multi-threading years before it became popular
https://www.pcgamer.com/nightdive-says-dark-forces-has-been-difficult-to-change-because-lucasarts-created-its-own-version-of-multi-threading-years-before-it-became-popular/
Star Wars: Dark Forces is the latest nineties' PC gaming classic to receive an overhaul from remastering maestros Nightdive Studios. But as this month's PC Gamer magazine reveals, LucasArts' shooter has proved unusually challenging from a technical perspective. Speaking to PCG's print editor Robert Jones, Nightdive's project lead on Dark Forces explains the game features a homebrew equivalent to modern multi-threading that was years ahead of its time.

Baldur's Gate 3's narrator reflects on how ADHD has shaped her voice acting career: 'When you think about it, [the recording booth] is the perfect environment'
https://www.pcgamer.com/baldurs-gate-3s-narrator-reflects-on-how-adhd-has-shaped-her-voice-acting-career-when-you-think-about-it-the-recording-booth-is-the-perfect-environment/
I recently sat down for an interview with Amelia Tyler, the voice of Baldur's Gate 3's many, many lines of narration. We talked about the Dark Urge, her favourite lines, and scaring the crap out of carers at an old people's home (hypothetically). But we also spoke about mental health, a subject Tyler's very transparent about.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.