Ah, Halo 2. The fear at Bungie and within MS at large when I decided to ditch the game browser and only support matchmaking was palpable. I knew that if I didn't, our matchmaking was doomed to fail though. This was a huge risk, yet I'm not a risk taker. 1/5 https://t.co/UXwBrmd9yK
— Max Hoberman (@MaxHoberman) November 10, 2023
... pregame lobby, matchmaking, rankings, postgame lobby, etc. This was far more than we could manage internally, so we partnered with the Xbox Live team, and co-op'd them essentially so Live was an extension of our team. We even pushed them to support live beta testing. 3/5
— Max Hoberman (@MaxHoberman) November 10, 2023
I also had supreme confidence in the technical implementation. Special thanks to Chris Butcher at Bungie, and @BoydMulterer of XBL for ensuring this was the case. Also huge thanks to everyone at Bungie, on the Live team, and elsewhere at MS who supported this grand vision. 5/5
— Max Hoberman (@MaxHoberman) November 10, 2023