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• Recently spent time at The Coalition ("Gears of War team") and id Software to see project progress at these studios
• Recognises Gears of War as a franchise has horror elements to it, series is about brotherhood
• "Doom is rooted in mechanics and gameplay, purest sort of expression of that kind of a shooter"
• It's important to Matt that all these studios connect to each other
• One of the main goals for all Xbox Studios is to create a diverse games line-up, from small games like Pentiment to big AAA such as Starfield, and everything in-between, not just focusing on some selected genres.
• "Creativity [at Xbox Studios] shouldn't just be a possibility, it should be an inevitability."
• "We have schedules and budgets and all these things, but ultimately it's about pursue the craft of our studios and make sure that other stuff doesn't stand in the way."
• Talks about first-party games schedule and name drops Starfield, Forza Motorsport, Ara, Towerborne and Hellblade II in that order
• On-track for "four big games [by first-party]" per year, plus other things in-between
• The project a studio tackles next isn't about "what we need" but "what the studio is passionate about"