| Wman1996 said: I'm pre-mature in this topic since I'm close to the final boss in Tears of the Kingdom but have not gotten there yet. I of course won't vote yet.
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TotK is harder at the start, the great plateau was a way better opening and training ground. Yet after you get going in TotK all challenge disappears. In BotW I went South from the Great Plateau and first went to the desert and mountains. It was tough surviving for the first 60 hours.
I went down into the Depths first thing in TotK and explored the entire area basically on 1 heart of health for the desperate strength bonus. The abundance of puff shrooms and muddle buds made combat trivial. TotK gives you homing arrows next to bullet time, more hearts, more instant heal food, instant death insurance.(quarter heart left so you can always heal)
Bosses in TotK are very easy. Only the Gleeoks give a bit of challenge, yet with homing arrows they are more of a resource drain than any danger. The floating colliseum (Lynels) was very easy with puff shrooms. In TotK I never parried or blocked once, not needed.
TotK has an upside down difficulty curve. It's a power fantasy, you literally become unstoppable. The only enemy left in the end is the rain! But it did lead to finding inventive fun silly ways to get rid of enemies. No danger, time to experiment.







