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Wman1996 said:

I'm pre-mature in this topic since I'm close to the final boss in Tears of the Kingdom but have not gotten there yet. I of course won't vote yet.
The reasons I'm leaning towards Breath of the Wild are...

  • Newness factor. Tears of the Kingdom adds a lot (it's not DLC like some detractors say), but it obviously doesn't have the originality Breath of the Wild did.
  • I preferred the Great Plateau opening with the King compared to the islands (after the cool opening walking/cutscenes with Zelda and Ganondorf showing up).
  • Call me a scrub/casual all you want, but Breath of the Wild is more forgiving in terms of difficulty. When a game has no difficulty settings, I tend to prefer a similar game that's easier. Since the games are so open-ended, there will be some who will tell me Tears of the Kingdom is an easier game. @SvennoJ seems to think so. 

TotK is harder at the start, the great plateau was a way better opening and training ground. Yet after you get going in TotK all challenge disappears. In BotW I went South from the Great Plateau and first went to the desert and mountains. It was tough surviving for the first 60 hours.

I went down into the Depths first thing in TotK and explored the entire area basically on 1 heart of health for the desperate strength bonus. The abundance of puff shrooms and muddle buds made combat trivial. TotK gives you homing arrows next to bullet time, more hearts, more instant heal food, instant death insurance.(quarter heart left so you can always heal)

Bosses in TotK are very easy. Only the Gleeoks give a bit of challenge, yet with homing arrows they are more of a resource drain than any danger. The floating colliseum (Lynels) was very easy with puff shrooms. In TotK I never parried or blocked once, not needed.

TotK has an upside down difficulty curve. It's a power fantasy, you literally become unstoppable. The only enemy left in the end is the rain! But it did lead to finding inventive fun silly ways to get rid of enemies. No danger, time to experiment.