mjk45 said:
The reason that there is no die shrink is it happened slightly earlier with the 3rd PS5 1200 model revision,normally they would combine the shrink with the slim model,but Sony with it's PS5 shortfall prioritised using the new line to increase production as quick as possible by introducing the 1200 model rather than hold it over till the slim was ready and looking at the production and sales numbers it paid off, also the slim would have benefited from the data gained from all the shrinkage that occured in the 1100 and 1200 models. |
That do make sense since when you look at the revision on the node shrink although there were some weight reduction and simplification of the heatsink/cooling solution the overall PCB and chassi were basically the same. So it seems like they took the chance of using the new node as fast as possible while keep working on engineering improvements to reduce the system on the 6nm node, and hopefully next year we see a 5nm and proper slim.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







