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PotentHerbs said:
TallSilhouette said:

Taking my time with SM2, but just wanted to say I was amazed when I realized they took the time to record two different versions of Spidey's phone conversations. One where he's relaxed and casually taking the call and another where he's either swinging or fighting and appropriately exasperated. The switching between the two on the fly is seamless and some amazing attention to detail. If this was a thing in the previous games I didn't realize it.

I'm astonished with how Insomniac crafted SpiderMan 2 to be such a landmark achievement.

All the nuances from phone calls, to allies, to throwback suits, to the introduction of side missions tying in with the plot, they further elevate the brilliant combat, an overwhelming (at first) but addictive traversal system, and engaging story with some of the best set pieces in gaming. I'm still blown away with how fast the traversal actually is lol. 

I only started using fast travel on post game to finish some collection cleaning for the platinum, the game was well knit for exploration while moving between objectives and fast and enjoyable as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."