Mnementh said:
Indeed. For me the most interesting period. Gaming exploded into more common usage than before. Never again we saw that massive steps in technology (from 2D to 3D, establishment of soundcards, establishment of networking and online functions). Game devs still tried many different gameplay formulas instead of chasing the most successful only. |
VR kinda did and can do it again. Early VR made me feel like I was back in the late 90s, all the new possibilities, experimental games, experimental control schemes. It birthed some awesome new ideas for platformers with Astrobot and Moss and revived the horror genre for me. HL-Alyx showed more possibilities for fps in the future. Puzzle and building games also see great new possibilities in VR and VR is showing new ways to play online together. Or rather different ways than just chasing KD ratios.
The problem is the price and publishers rather chasing easy money instead of continuing to explore the new possibilities VR and motion controls offer. VR still has so much room to grow, but tech needs to advance further first. Lighter, cheaper, better headsets that solve the vergence-accommodation conflict. Yet VR is where the new age of gaming will come from.