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Chazore said:
JEMC said:

*snip*

I mean, they likely did, but this mentality of living from exclusive deal to exclusive deal vs making big bank and then funding your own projects feels like a short term move than a long-term one. Remedy afaik has been living on these deals for years and years now, while others are either making a few hits, not needing exclusivity deals, or merging with a publisher and getting that blank cheque to do as they wish.

Remedy designs and works around big scope games, and those need budgets that are too big for Remedy. Asking them to develop smaller scale games would be going against their nature.

As for merging with a publisher, nowadays that's far from being a guarantee. One mistake and you're going to let go part of your staff or being shot down. Besides, they would only work on what the publisher asks them to do, not what they want.

Chazore said:

The reason why I said "they wanna be", is mostly down to their visual/spectacle outlook for their games, especially when you look at control, the game that came out a year before 2077 and boasted it's own host of RT effects and high system req's, and even AWK is continuing this trend. I've seen 2077 being played on a myriad of hw, but I'm not hearing stories about potato PC's running Control or the like, Remedy doesn't get that kind of magnifying glass treatment.

I just looked SteamDB. Control has an all-time peak player count of 9200 while Cyberpunk's is over 1 million. Remedy/Control doesn't get that much exposure because they simply don't sell as much.

And just to be clear, I know that it's not a fair comparison because Control launched on the EGS and they even gave it away for free, but that's over 100 times less players.

Chazore said:

I just don't expect many to be playing this game on PC, simply due to the stupidly high hq req's, the storefront deal, and the fact that ppl still aren't aware AW1 remaster is on PC (just locked to EGS, you know, like KH collection, that ppl once again do not know about). So really you're going to hope ppl all bought an Xbox 360 in the past to play the original, or played the remaster on consoles. I just flat out do not see the fanfare or sales for this in so many ways.

I haven't mentioned anything about shitty optimisation because I'll be real with you; I fully expect shitty optimisation with all AAA games these days. Remedy is really no exception to that rule. 

I think this game is going to get buried under all the other releases, and it's likely poor performance and reach is not going to help either. I know they are getting that EGS cash, but that cash is not going to last them a lifetime, and Epic as you know is trying to cut down on expenses, hence why Remedy magically turns around to say "yeah nah, we ain't doing physical copies", which is funny, because everyone else is for the most part, but Epic clearly doesn't want to pay any extra costs they can afford to pay (that and they would rather have everything digital, I now what they want). 

I think there's little to no hype for Alan Wake 2 and that sales won't be great at launch but, if the game is good, it can end having good legs. Enough to call it a success? I don't know.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.