(2/10) I met a guy recently who said he's been a fan of Bethesda Game Studio's games since Morrowind. We talked a little about what it is to be a Bethesda fan, and that's something that really resonates with me. I remember what it was to be a fan, long before I worked here.
— Emil Pagliarulo (@Dezinuh) October 21, 2023
(4/10) Then Terminator: Future Shock, TES: Daggerfall, and Terminator: Skynet. Soon after, I became games journalist, and started covering Bethesda titles. I fact, in 1997, in the ultimate surreal prelude to Starfield, I previewed 10th Planet. https://t.co/vQdRDBJCOa
— Emil Pagliarulo (@Dezinuh) October 21, 2023
(6/10) For as long as I can remember, Bethesda's titles have been, if nothing else, different. They weren't games to be beaten - they were worlds to live in. Big, ambitious, creative, and offering something I could never get enough of: a first-person perspective.
— Emil Pagliarulo (@Dezinuh) October 21, 2023
(8/10) That's what Bethesda's games gave me. As as dev, that's exactly what I want to give our fans. In a lot of ways, Starfield was me pushing myself to the limit. Pretty sure every other dev on the team would say the same thing.
— Emil Pagliarulo (@Dezinuh) October 21, 2023
(10/10) Well, I'll tell you one thing about Starfield - the game's reception has reinvigorated my love of world creation and game development. And I'm so honored to be making games for the very studio that showed me, so long ago, what it is to truly enter another world.
— Emil Pagliarulo (@Dezinuh) October 21, 2023