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twintail said:

Geralt99 said:

Imagine how much worse would it be without Insomniac. As of October this year, they will have put out 3 games and a remaster since the launch of PS5.

Other Playstation studios really need to step up their Game in terms of dev cycles.

I imagine it would be the same, probably different. We were expecting Stellar Blade and Convollaria after all. I also imagine Insomniac and Spider-Man 2 gave Sony enough breathing space to let those 2 fall back into 2024.

In fact, I wouldn't be surprised if Insomniac's efficiency is what led Sony to get them. Allows Sony to generate consistent content while other teams are taking longer to get games out the door (which is an industry reality) while also allowing calls to internally delay games to be made a little easier.

Kyuu said:

Naughty Dog in particular has fallen bad. Everyone was shitting on PS3's complex architecture, yet ND was effortlessly producing one critically acclaimed and visually stunning game after the other, 4 of them (plus a new engine?) within a single generation. Insomniac is the closest thing in this generation to "PS3 era Naughty Dog", at least in productivity.

Insomniac has been widely more efficient at releasing games than ND has ever been. By the time ND had released UC2, Insomniac had already churned out Resistance 1 and 2, as well as Ratchet ToD, QFB and a CiT.

They released 10 games in 8 years on the PS3 (with 1 year of no releases). They continued that into the PS4 era and now into the PS5. No real surprise. 

ND also released one of the greats with TLoU2 back in 2020. The earliest their next game would've hit would've been 2023 (which seemed like when TloU Online was going to hit). I feel like with the remaster of UC4/ LL and a remake of TLoU1 since then means we might be waiting a little bit longer, but I don't think that's surprising considering the nature of the games they make now. 

By the time PS6 arrives, we could easily have TLoU3, a new IP, the co-development of a new UC and TLoU Factions. That would be a pretty successful release slate for ND.

U

I almost forgot how productive Insomniac was in the PS3 generation, probabaly coz Naughty Dog back then mixed good output with some very high production values, quality, and popularity that overshadowed Insomniac.

More recently, Insomniac's production values rival some of the best in the industry, and they're responsible for Sony's current biggest published and developed series. I wouldn't say they're more (or less) productive than PS3 era ND when you factor in the number of employees and the scale of their projects. It's not exactly a like for like but both of them impressed me. Current ND does not impress.

In my opinion... FromSoftware and Insomniac are the current kings of production. FromSoft doesn't have the best visuals or technical strengths, but the depth of their games is mad impressive without requiring the long development times you expect from say a Zelda game (let alone a hypothetical PS5 level Zelda game).

Monolith seem very productive too. Granted it's easier to put out higher quantities of games when production values are lower. Ultimately, "productive" and "efficient" are ill-defined term that combines multiple elements.

Capcom is probably up there too, but they're harder to measure with all the different divisions. I don't follow which division is doing what.

Last edited by Kyuu - on 21 October 2023