The_Liquid_Laser said:
This was close to my experience. I haven't played Tomb Raider since the 90's, but I remember it being a lot of fun. SM64 was disappointing from the moment I first tried it. I tried it again several years later on the DS and it still wasn't fun. I think most of the people who really love SM64 are the ones who grew up with it. |
It wasn't exactly disappointing, just didn't control all that well imo. The snow/ice stage was terrible and the trailing camera often worked against me. I had played many better controlling 3D games before so it just felt like a poor implementation at the time. I've never liked the camera control by Nintendo, I'm glad BotW finally gave us direct control over the camera. The trailing camera in prior Zeldas was always one of the negatives.
SM64 also wasn't the first 3D platformer (Alpha Waves 1990), nor the first to use an analog stick to control the character (Vectrex), yet Mario did popularize 3D platformers for consoles. And it was a system seller, heck it got me into buying the N64.
KLXVER said:
If thats the case, then every retro game people love is just because they grew up with it. SM64 controls hold up. I grew up with Croc, but those controls are ass now. |
I grew up with Pac Man, Frogger and Space Invaders, controls still hold up :p
Early 3D games, including Mario 64, just haven't aged well. Playing the first Wipeout again, it's all over the place with warping textures. Even Half-Life in its original form is hard to get into nowadays on our big screens. Plus it was a big step down from the fidelity we were used to in 2D and 2.5D games. And even 3D games on PC.
I've tried playing SM64 again years later, still didn't like the controls. Love Galaxy and Odessey though.