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The Bandit Evo might be better than the DMR ever was

The semi-automatic DMR rifle made its debut in Halo: Reach and was arguably the final evolution of the one-shot-at-a-time precision of the overpowered M6D in Halo: Combat Evolved. It worked well enough in Reach, but when it joined the Battle Rifle in Halo 4 (along with the now-retired Light Rifle), it sort of felt like there were three guns competing to do the same thing.

Enter the Bandit Evo with season five of Halo Infinite. On paper it’s rather simple: It’s a Bandit (a semi-automatic medium-range DMR) with a reflex scope as opposed to the ACOG-style featured in Reach, 4, and 5.

With just a reflex scope, the Bandit gets the range it deserves, while not stepping on the Battle Rifle’s domain. In my experience it finds a nice middle position between the Sidekick and the Battle Rifle. I predict this weapon will work out very well in Big Team Battle, but its shorter range means that it presents some great utility for standard 4v4 action. To me it feels like a more appropriate version of Halo CE’s pistol.

The Pinpoint Needler

“Prism” also features the Pinpoint Needler as a power weapon. If you’ve played Infinite’s campaign, you’ll remember it as the reward for taking out one of the High Value Targets. It’s a far more lethal variant of the Needler, feels perfectly at home on a Needler-themed map, and helps shake things up a bit from the usual “go get the rockets/sniper” pattern of most maps and power weapons.

Halo Infinite’s Season Five Maps Are Awesome

Last edited by Ryuu96 - on 09 October 2023