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hinch said:

Hardware Unboxed deep dive into FSR 3.0

Not bad. A little bit scuffed launch for the tech but there are positives. Less CPU overhead vs DLSS 3.. and works decently itself for generating frames with competitive input lag (though higher than DLSS 3). Downsides.. Image quality still leaves a lot to be desired due to FSR's current upscaling capabilities. There's framepacing issues. Needs a good base framerate like DLSS 3 and there are caviats like not having Freesync and having need to turn on Vsync for a smoother experience. Doesn't really recommend in its current state.

They'll improve on it but meh a lot of things to give up to use it rn. Plus you need to have upscaling turned on for FG to work properly. Then there no access to Reflex for Nvidia users and no Freesync/G-Sync support. Should've just delayed to fix those issues tbh, especially framepacing as that can't make for a good experience..

This has "don't bother with public release, just let it stew in the office" written all over it. All those caveats and downsides just continue to make FSR not all that worth it. Frame timing has become less important to me, to top priority with my games. 



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