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Jizz_Beard_thePirate said:

Timmy ate more than he could chew. He tried to go up against Valve which has been a huge money sink trying to get all the exclusives for EGS. The theory was that if people simply used EGS, they would stick around and not bother with Valve. But that backfired very hard as all that did was waste 100s of millions of dollars with minimal user retention. Then they tried to go up against Apple which ended up with them getting cucked in court. Then with UE5, the engine has largely been a shit show thus far and the games that are coming out are flopping which means little to no revenue coming from game sales. And of course, Fortnite has been going down year over year if I remember correctly.

So now Timmy is at a point where he can no longer rely on the funds of Fortnite and Unreal Engine to fuel his projects. All his prospects have gone to shit and now he is firing people in the hopes that things will change. Somethings might get better like UE5 while other things will continue to go down like EGS and Fortnite. Hopefully he learned his lesson but I doubt it.

I think because he knew how popular and used UE was, and how popular/loved Fn was, that he thought he could topple Apple/Google in a court fight, and at the same time, fuck over Steam's supply of big hitters and disrupt Valve's organic traffic in the process, killing 3 birds with one stone.

Except none of that really worked out 100% the way he wanted it to go, and now he's having to lose all that weight he put onto the company, and dial down the exclusivity deals (though I am still seeing influencers on YT, so I guess those are cheap ppl to constantly pay per month?).

Timmy claims he's in it for the long-run, but I honestly don't see that happening, not now anyway, not with Fornite alone (it's not going to be nearly as timeless as Minecraft). I guess this is why he's trying hard to make deals with the likes of Lego and Roblox to form this shitty "metaverse" idea, where Epic is at the forefront and the big player running that universe, but again, I don't see that happening, because I frankly don't see Lego/Roblox letting Epic run the whole show and take more than what they think they should earn.

Atm the only saving grace is Unity shitting the bed, losing so much trust in a month, and UE5 being there and boasting new tech. There is a caveat to UE5 though, in that Epic still hasn't worked the stuttering/compiling issues, and well, not every gamer is going to want to put up with those issues for another 2 gens.

Also I'm wondering when the fuck is Valve going to actually do something about Epic's trojan horse waltzing into Steam and fucking over games ppl have bought or owned for years, via EoS (Epic's crossplay), because I'm actually starting to get really pissed that games I've owned for years are slowly being turned into always online coffee coasters, or how some new games are now flat out dumping Steam workshop for Mod.io, simply because Epic cba making their own version of Steamworks modding, so devs get pushed into enforcing Mod.io (and I don't want to fucking use Mod.io, because I ain't making an account for that shit when I was fine with Steamworks and nexus mods, again, don't need another fucking storefront client, and another modding client, because Epic cba putting money into their own client). 

I know ppl want competition, and so do I, but I don't see that coming from Epic, not even remotely in a genuine and caring way, and after they have slowly been eroding my trust in devs and trying to actively fuck over the ecosystems in which I reside, I actually now want them to die off.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"