By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mar1217 said:

Of course, it'd be the later. They already failed with their AR glasses. I don't see them seriously entering the market unless an actual device from whatever comes in and consumes the whole market. Otherwise, it just them trying to reach a bigger demographic as usual.

Anywoo, I really have to put into question who would actually be interested in playing flat screen games into a VR device, unless you do not possess a TV yourself.

Btb, can't wait to see the reviews for the Quest 3, I'm already on the fence to get it but I'll be patient until we get some returns on the final product 

Quest 3 might be the better bet than PSVR2, I'm starting to lose hope with these situations happening far too often with PSVR2 releases

https://www.reddit.com/r/PSVR/comments/16ywvkp/can_you_play_all_of_project_wingman_in_vr/

Despite everything we heard coming out of Gamescom, Project Wingman's campaign is flatscreen-only with 6 extra PSVR2-specific missions. It's unfortunate that no one from the devs to today's PlayStation Blog post made that clear

Plus people say it looks worse than the VR combat missions of AC7 on PSVR1...

Of course with Quest 3 you're dependent on your PC and mods if you want more than small experiences or mobile games.
But I'll watch some reviews to see what it's capable of in standalone mode.

A lot of PSVR2 do eventually get fixed (or rather foveated rendering added) like NMS and Switchback, but it still feels like the games are just pushed out without any further thought given. Like in GT7 you can't tell what lap you're on in VR and NMS refuses to add an option to use the analog sticks for flying. Little work, big improvements. I can't stand NMS' virtual stick handling (barf) so basically can't play it :/ Had no issues playing it on PSVR1.