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Angelus said:
Ryuu96 said:

I prefer the look of Neon as a "Cyberpunk" aesthetic than I do the look of Night City.

As I have said multiple times now, it's hard to pinpoint an exact reason, it's a feeling, I feel like Starfield's cities feel more alive and lived in, the NPCs day to day routines, the conversations they have with each other, down to the movement of the NPCs, it feels less "gamey" than Cyberpunks. I'm not even talking about having conversations with characters and them saying a set input of dialogue.

But if you want to say that Cyberpunk & Starfield are both bland, static, lifeless cities then you're free to do so, I don't agree. I didn't start the comparisons, I was trying to avoid them. Even my original comment wasn't trying to compare Starfield to Cyberpunk, it was just me saying that I don't feel this massive update to the world (which Versus confirmed by saying the NPC AI wasn't updated) which was my original major criticism.

I'm just ready for Cyberpunk 2 now, am I not allowed to just want to move on?

I definitely wouldn't say they're bland, by any stretch. I also don't think that they're lifeless. But they're definitely both quite static. I think the reason you struggle to pinpoint a particular reason for your feeling that one is more alive than the other, is cus there isn't really much of anything to put your finger on lol. Starfield is a more reactive game the Cyberpunk as a whole, but this reactivity and liveliness (or whatever you wanna call it) doesn't really translate to it's cities or your interactions with the game's general populace.

It doesn't really translate well to interactions in some cases, although characters in Starfield sure like talking a lot, Lol. I think it's just a "feeling" and it's not really to do with "talking to everyone" but just watching the world go by and how the NPCs move and interact with each other, I enter New Atlantis, Neon and Akila and the world just "feels" alive and lived in, the NPCs feel like they're living there, they're all having chats with each other, going about their day, I don't need to talk to them all to feel that, but I'm either not explaining myself well or it's hard to explain. I've a similar feeling with Red Dead Redemption 2 and I couldn't explain it to you well for that either, I don't have to talk to any NPC to feel like the world is alive and lived in, rather than a computer generated world. This is partly why Red Dead Redemption 2 and Bethesda titles tend to be my favourite worlds.

It's a feeling to me that is hard to explain but we'll have to disagree.

Last edited by Ryuu96 - on 30 September 2023