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Angelus said:
Ryuu96 said:

I went into Starfield to test this as I haven't been a bad dude in Starfield. You're right they don't react to just shooting the gun near them, I can't replicate a car crash but the actions that led up to the car crash was a fight which resulted in someone dead, so I shot someone in Starfield and you're wrong, literally the entire nearby crowd ran away in all different directions.

I think you miss my point a little with Cyberpunk though, everyone is talking about these huge updates but less than 10 minutes in and I see that the NPC AI is still the same which wasn't very good at launch, it made me laugh but they literally stopped in the middle of the road, inches away from the car crash site, and stared at me, Lol.

I wasn't even really making a direct comparison to Starfield here, Lol. I was just making a point about the update and my feelings on it.

I'm not saying that is the only reason the NPCs and World feels lifeless, I even said that I can't put my finger on it exactly but if we're going to talk about Starfield then Imo Starfield's world feels way more "alive" and "lived in" than Cyberpunk's still, there's something about Cyberpunk's NPCs that still feel dead, they feel like a game. If Neon was the same size as Night City then I would have significantly preferred that as a Cyberpunk city.

Nighty City to me still feels like a GTA mod of someone's version of Cyberpunk. I've got to agree with Grubb that there's still barely any reactivity in the world whatsoever. The world feels shallow and static and I struggle exactly to put my finger on why but that hasn't changed, it is not just one singular reason though.

Still, I enjoyed Cyberpunk a lot overall but I'm not really that interested in PL, starting it up yesterday just made me realise that I'm just ready for a Cyberpunk 2 which either continues the story or starts a new one, with a fully revamped city or a new one and new NPC AI to make the world feel fully alive. The revamped systems in 2.0 are good so no need to change that up.

What exactly is more alive, or reactive about Neon than Night City in Cyberpunk? Benjamin Bayou literally doesn't even recognize you across all the different times you run into him in various quests. He treats you like a new person each time...and that's a major character you interact with. Weighing in on the gang conflict by taking a side has no noticeable impact on the city either. The place is every bit the static setting that Night City is.

I prefer the look of Neon as a "Cyberpunk" aesthetic than I do the look of Night City.

As I have said multiple times now, it's hard to pinpoint an exact reason, it's a feeling, I feel like Starfield's cities feel more alive and lived in, the NPCs day to day routines, the conversations they have with each other, down to the movement of the NPCs, it feels less "gamey" than Cyberpunks. I'm not even talking about having conversations with characters and them saying a set input of dialogue.

But if you want to say that Cyberpunk & Starfield are both bland, static, lifeless cities then you're free to do so, I don't agree. I didn't start the comparisons, I was trying to avoid them. Even my original comment wasn't trying to compare Starfield to Cyberpunk, it was just me saying that I don't feel this massive update to the world (which Versus confirmed by saying the NPC AI wasn't updated) which was my original major criticism.

I'm just ready for Cyberpunk 2 now, am I not allowed to just want to move on?

Last edited by Ryuu96 - on 30 September 2023