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Angelus said:
Ryuu96 said:

I had the opposite reaction with Cyberpunk today, haha, well, Cyberpunk does some things better but Starfield does some things better too.

I was planning on doing Phantom Liberty but just couldn't get back into it today, I was just thinking about playing Cocoon and 100% Starfield, I might just 100% base game Cyberpunk and skip Phantom Liberty. Played for a few hours today just killing people and I don't really feel the massive changes that people are talking about, the gameplay is great but it was always great and they deepened the RPG systems.

But the world is still oddly lifeless feeling, I can't put my finger on it, it's nice to look at but I still think the AI is lifeless as hell, only 10 minutes into my play session did a car accident happen and the bystanders started running...for like 3 seconds and then stopped inches away from the sight of the accident, literally in the middle of the road, I just laughed, still see the same weird ass kids who look 50 walking on their own as well, Lol.

I bought a nice house, can't really do much else with it though and went on a rampage, Lol. I think more than anything I'm just ready for Cyberpunk 2 (by ready I don't mean I expect it anytime soon but I'm happy to move on from Cyberpunk). Think I just want to move onto something new. Going to start Cocoon tomorrow.

That's 3 more seconds than they'd run in Starfield, so if that's what makes it lifeless for you, I'm not sure I'm understanding the comparison

I went into Starfield to test this as I haven't been a bad dude in Starfield. You're right they don't react to just shooting the gun near them, I can't replicate a car crash but the actions that led up to the car crash was a fight which resulted in someone dead, so I shot someone in Starfield and you're wrong, literally the entire nearby crowd ran away in all different directions.

I think you miss my point a little with Cyberpunk though, everyone is talking about these huge updates but less than 10 minutes in and I see that the NPC AI is still the same which wasn't very good at launch, it made me laugh but they literally stopped in the middle of the road, inches away from the car crash site, and stared at me, Lol.

I wasn't even really making a direct comparison to Starfield here, Lol. I was just making a point about the update and my feelings on it.

I'm not saying that is the only reason the NPCs and World feels lifeless, I even said that I can't put my finger on it exactly but if we're going to talk about Starfield then Imo Starfield's world feels way more "alive" and "lived in" than Cyberpunk's still, there's something about Cyberpunk's NPCs that still feel dead, they feel like a game. If Neon was the same size as Night City then I would have significantly preferred that as a Cyberpunk city.

Nighty City to me still feels like a GTA mod of someone's version of Cyberpunk. I've got to agree with Grubb that there's still barely any reactivity in the world whatsoever. The world feels shallow and static and I struggle exactly to put my finger on why but that hasn't changed, it is not just one singular reason though.

Still, I enjoyed Cyberpunk a lot overall but I'm not really that interested in PL, starting it up yesterday just made me realise that I'm just ready for a Cyberpunk 2 which either continues the story or starts a new one, with a fully revamped city or a new one and new NPC AI to make the world feel fully alive. The revamped systems in 2.0 are good so no need to change that up.

Last edited by Ryuu96 - on 30 September 2023