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Surely it's better to have your future in your own hands, on your own hardware, instead of Meta....
https://www.eurogamer.net/xbox-cloud-gaming-coming-to-meta-quest-headsets-in-december
Of course merely as a bigger, uncomfortable screen to play on, lacking HDR and dimmer visuals.

Quest 3 has pancake lenses and LCD panels to combat the light loss from pancake lenses. It does provide a bigger sweetspot (so easier to dial in and pass around) and has no pincushion distortion thus equal resolution around the screen. However no eye tracking foveated rendering (which wouldn't work with cloud streaming anyway).

So you get 25 pixels per degree across the board, equivalent to 20/48 vision.
Compare that to a 65" 4K tv viewed at the recommended seating distance of 9 ft (30 degree FOV) which gives you 128 pixels per degree (20/10 vision)
For 20/20 vision with 1440p games (before upscaling) you can sit 6 feet away from a 65" screen for 43 degree fov.

That's getting uncomfortable to watch already with pancake games.
Say you can stand a 60 degree fov screen for pancake games on Quest 3, means you're playing games in 1125x1204 resolution (or rather 1125x633 with black bars) I guess it is a match for xCloud's capabilities!

Anyway want to wear a headset to play games in lower resolution with added input lag, soon you can!
I tried flat games out on PSVR2 and nope it's not worth it, I'll use my old smaller tv instead.

However does this open a door to maybe MS getting into VR... Or is this just another gamepass advertisement.