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the-pi-guy said:

So far we've seen:

- Naughty Dog

- Insomniac Games with Nixxes

- Guerilla Games

- Unreal Engine based games (Sony Bend, Housemarque)

- Santa Monica

All seem to have a good/quick pipeline to PC. We have yet to see Sucker Punch, Bluepoint, Team Asobi (their games are so PS focused, I wouldn't be surprised if it never happens), San Diego (surprised MLB hasn't made it to PC), Polyphony.

Media Molecule is another one that probably won't make their game on PC. The rest I think are currently working on Live Services (Firesprite, Firewalk, Haven, London Studio, possibly Valkyrie) and those I would expect day 1 on PC.  

Overall it seems like 2/3rds of Sony has a pipeline set up for PC. Hopefully Polyphony joins the list in the next few months with GT7.

Sucker Punch, Bluepoint and San Diego feel pretty surprising at this point. The former are already like 3 years old, and the latter is already releasing on Switch and Xbox, so why not PC?

Your points make a lot of sense if we think about consistency



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."