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Wednesday news, part two:

Kerbal Space Program 2 has been spamming your Windows registry with junk since launch, but a fix is being tested right now
https://www.pcgamer.com/kerbal-space-program-2-has-been-spamming-your-windows-registry-with-junk-since-launch-but-a-fix-is-being-tested-right-now/
Your Windows registry is not the sort of place you want game code to be constantly adding a whole bunch of unnecessary data to, but that's exactly what Kerbal Space Program 2 has been doing. Presumably since it launched into Early Access, too.
KSP2 cannot catch a break. (...)
And now a potentially system-breaking bug has been found, highlighting the fact that the game's accessing the Windows registry regularly throughout the game—when you're moving between loading a new save, or shifting between areas (planets or moons)—and writing new, unnecessary data into it over and over again.

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid'
https://www.pcgamer.com/todd-howard-says-that-starfields-ship-ai-sucks-on-purpose-so-players-can-actually-hit-stuff-you-have-to-make-the-ai-really-stupid/
Bethesda is known for making big, blockbuster RPGs—but Starfield's space combat was a totally new frontier for the team. I've personally found a decent bit of fun in zipping around and knocking pirates out of the sky, even if it's clearly not the game's main focus. I don't envy the devs saddled with the task of balancing dogfights in space.
(...)
For Bethesda, the snags started happening when it came to designing enemy AI: "It's very easy … to make the enemies really really smart, forever we were just jousting [with them]. It turns out you have to make the AI really stupid. You have to have them fly, then they need to turn, basically like 'hey player, why don't you just shoot me for a while?' … [once we'd] settled on our pace, and how the enemies are gonna move, that's where it came together."
>> It turns out that they also had to nerf, or scale back in this case, the planetary survival systems.

EVE Online director wants players to be able to download its grandest battles as replays and do post-match analysis like football
https://www.pcgamer.com/eve-onlines-director-wants-players-to-be-able-to-download-its-grandest-battles-as-replays-and-do-post-match-analysis-like-football/
At EVE Fanfest last week, I sat down with EVE Online game director Snorri Árnason for a wide-ranging chat about where the one-of-a-kind sandbox space MMO has been in recent years and where it's going. We talked about big things like Dust 514 and EVE Vanguard, with Árnason lamenting that if the former had been on PC "it would literally still be alive", but a smaller comment that also struck me as interesting was one in which Árnason expresses ambition to have football-style analysis of EVE's great battles.

Voice actors vote overwhelmingly to approve a strike: 'It’s time for the videogame companies to stop playing games'
https://www.pcgamer.com/voice-actors-vote-overwhelmingly-to-approve-a-strike-its-time-for-the-videogame-companies-to-stop-playing-games/
SAG-AFTRA, the union representing actors, broadcast journalists, hosts, voice actors, and other media professionals in the US, has voted overwhelmingly to authorize a strike against videogame companies including Activision, Electronic Arts, Epic Games, and Take-Two Interactive. The vote does not mean that a strike will be called, but the union hopes it will provide "added leverage" in its negotiations for a new Interactive Media Agreement.

Baldur's Gate 3 voice actors playing D&D as their characters is as fun to watch as you'd hope
https://www.pcgamer.com/baldurs-gate-3-voice-actor-dnd-livestream/
The voice actors behind Baldur's Gate 3's origin characters—Astarion, Gale, Karlach, Shadowheart, Wyll, and Lae'zel—gathered for a two-episode D&D game that was livestreamed this past weekend. An hour into the first 160-minute episode, I can confidently recommend it to fans of our favorite new RPG. I don't know if I'll make get to the end of the whole session anytime soon, but it's a charming bit of fan service. Replays are available on YouTube, Twitch, and as podcasts.
>> And, if you're a fan of BG3 and Friends, you may like this fan edit of the show's opening

Ahead of update, Vampire Survivors creator insists 'graphically ugly third person devoid-of-narrative single player games will continue to be the foundation of our business'
https://www.pcgamer.com/ahead-of-update-vampire-survivors-creator-insists-graphically-ugly-third-person-devoid-of-narrative-single-player-games-will-continue-to-be-the-foundation-of-our-business/
Vampire Survivors is getting a new update soon. It's called the Chilling Update, not because it's scary (though you may think it is) but because it features a new map—called Ultra Whiteout—with lots of snow in it. Not only snow, but also floating skulls and angry-looking, snow-covered yowies.
(...)
Vampire Survivors studio Poncle did an AMA on reddit to complement the announcement. It didn't yield many concrete details on the forthcoming update but it was a fun discussion. Asked if Poncle will ever make a "game / sequel" with Unity, creator Luca Galante (posting as poncle_luca) answered "lol no thank you!".
On the topic of future games, Galante wrote that they'd likely be fairly similar to Vampire Survivors when it comes to scope.

Remnant 2 devs did no-hit runs to test their bosses 'if you could beat it the first time, it was too easy'
https://www.pcgamer.com/remnant-2-devs-did-no-hit-runs-to-test-their-bosses-if-you-could-beat-it-the-first-time-it-was-too-easy/
Remnant 2 follows in the footsteps of its soulslike inspirations with some truly gnarly—and inventive—bosses. (...)
It turns out that, in order to get the vibe right, Remnant 2's dev team went boots-on-the-ground themselves—as revealed by principal environment artist Shaun Brahmsteadt II in a recent interview with Exputer.

Cyberpunk 2077 has a new Doom easter egg loaded with hints for the game's oldest mystery, like a QR code repaired using real-world maths from 1960
https://www.pcgamer.com/cyberpunk-2077-has-a-new-doom-easter-egg-loaded-with-hints-for-the-games-oldest-mystery-like-a-qr-code-repaired-using-real-world-maths-from-1960/
If you drive to the outskirts of Night City in Cyberpunk 2077, you can find an abandoned dusty church wedged between industrial warehouses. It's quiet, save for the whine of drones flying overhead. I'd heard there was a Doom easter egg in here (thanks Kotaku) and sure enough, there is. As a new player, however, I wasn't expecting to fall into one of the game's deepest rabbit holes.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.