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Ryuu96 said:

Lets highlight this part specifically, again.

Is there any Japanese studio besides Tango in XGS?

shikamaru317 said:

Yeah, it is very strange indeed. While Xbox accounting for 21% of sales on a JP game might not scale all the way up from this niche title to AA JP titles that sell like 500k+ and AAA JP games that sell like 3m+, if Xbox can manage even 10% of total sales on those bigger JP games, 10% should be well over the break even threshold from the porting costs and well into profitability. So why then does it seem like so many JP devs/pubs go out of their way to skip Xbox releases?

I see you bring this up over and over again. What I can't quite understand is on which data do you base this assumption? I can be wrong but I think for most publishers breaking even or having small profits is not enough. Different publishers use different metrics to decide what target platforms will be for the game. I think there are publishers that expect 10x of the porting cost profitability to justify it. Or well, if we say the port might break even at 3K sales, but they are not interested in it if it sells 10k copies or something