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One thing I will say based on watching various Ray Reconstruction reviews and such is while I like Nvidias continuous innovations into DLSS and such, I do think that they should slow down and let some of their products cook for a bit before release. This really happened with DLSS 3 Frame Generation and is now happening with DLSS 3 Ray Reconstruction. DF/HUB and etc all showed that RR works very well most of the time but 20% of the time, it can really make the experience look worse which will certainly get fixed eventually with more training and such. But it feels like Nvidia should be fixing these issues before release than releasing their products with such issues and then having people waiting a few months to get them fixed.

Like I know that basically summarizes modern game development where at launch, virtually every one of them has issues but a company like Nvidia who has tons more resources should let their products cook a bit more.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850