By using this site, you agree to our Privacy Policy and our Terms of Use. Close
gtotheunit91 said:
Jizz_Beard_thePirate said:

While I agree with what you are saying, we all know developers won't take the time to properly optimize their games. Most of them will like just test it on few high end systems and call it a day. I myself always prefer native over upscaling even if I like DLSS but with gen on gen improvements slowing down and gpu prices going up, the situation will be that if you want to keep your gpu for a long time, you basically need upscaling.

I've been curious when it comes to upscaling tech these days. It seems like the absolute beefiest of rigs running a 4090 and top end CPU can barely run modern games at even 60fps at max graphical settings. Is this optimization related or are modern AAA games just that demanding that AI upscaling is essentially a requirement now?

Well it depends on the game. For majority of the new releases, 4090 will still give 70-90fps at 4k native. Some new titles like Lies of P that came out recently, 4090 is like 150fps at 4k Native. But there are certainly some games that are next gen that are really hammering modern GPUs down. Imo it's both optimization related and AAA games being demanding.

If we take say an unreal engine 5 game like Immortals of Aveum. That game runs around 720p on PS5/Series X render resolution while on a 4090 at 4k Native, it runs at around 40fps while at 1440p Native, 80fps. So on a game like that where it's universally bad regardless of consoles or PC, it's very demanding. But the problem is that the game itself doesn't really look remarkable either, just looks like any other modern game. So I think it's a mix of both.

The problem is that with an engine like Unreal Engine 5, the engine itself scales abnormally as you up the render resolution compared to previous generation engines and this is intended due to the interviews from Epic developers. It is so that the game doesn't exhibit any pop-ins, geometry looks high quality at all resolutions and a few other reasons. But the problem is that by doing this, it puts a huge strain on GPUs but that is why Epic themselves says "Unreal Engine 5 is made with upscaling in mind" because their intention with the engine was never to use it at Native resolution to being with.

So it is becoming a "requirement" as we head further into the future. Even the next gen xbox slides shows that companies like MS will be investing heavily into upscaling solutions.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850