JEMC said:
*2nd attempt after the site did a number on me* And that's exactly the problem here, upscaling should be another extra, not a necessary feature. That's the reason Nvidia came up with it. Instead of fighting over why game X uses one upscaling tech or the other, we should demand to know why they have become such a necessity in such a small amount of time and why the industry is designing engines around upscaling techs. It's unacceptable and the only ones who benefit from that shift are lazy studios that now have an excuse to not optimize their games while we, that have to run them in our rigs, are given the middle finger. |
While I agree with what you are saying, we all know developers won't take the time to properly optimize their games. Most of them will like just test it on few high end systems and call it a day. I myself always prefer native over upscaling even if I like DLSS but with gen on gen improvements slowing down and gpu prices going up, the situation will be that if you want to keep your gpu for a long time, you basically need upscaling.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850