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EpicRandy said:

It also really must suck to be a Unity employee right now. They poured all their energy into creating the engine and went through a lot of challenges with harsh competition. They had now reached a point where the indies community was using their products in drove which should have been a great way to finally take some market share in the AAA devs scenes over the next few years (with some indies growing to this point).

Yet out of nowhere, the whims of boards and CEOs, whose greed was at a point where they lost all logic, just threw all their career plans in the dustbin by adding a short-time counter on anyone's jobs.

I know people here and there like to talk about the benefits of going publicly traded, but in the many cases I've seen over the decades, I don't think it's worth it. 

You can work your ass off, but once you're public, there's nothing to stop a a bunch of people buying their way into the company you toiled to make, and simply smashing it into oblivion for short term gains, before said board jumps out the company with their golden parachutes, free from consequences. 


There really should be a law for public companies, where if a new board rolls in, and the company starts to nosedive, and shares start to shed fast, said board should be removed within the month and replaced. All these stories I'm hearing about companies imploding overnight and the like all have 2 types of boards: those that are insanely greedy and only want a golden parachute, or those who got into a company they know nothing about, don't know what it's making, let alone how to run it. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"