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Do the studios work with each other in cool ways and are there any examples?

  • There's a lot of that that happens naturally on a horizontal level, as well of instances where it's more coordinated • The Coalition lead our work on Unreal Engine, so that includes team work on titles like Sea of Thieves, State of Decay, Perfect Dark, etc.
  • Matt spoke have summits that are led by discipline experts. Includes things like UI summits, a narrative summit, and more. They're attended by around 3-4 people per studio, and we aim to run about 18-20 per year. They last a few days and are centered around getting together and sharing technology, ideas and so on 
  • Matt spoke around one difficulty that these can cause, in that often times, where at these summits people learn about what others have done and at that point it can make it hard to implement into a game, but it can become planning for future efforts on a title. They're working on ways to proactively get that information out there, but they have a lot of horizontal connection with technology sharing and more

PX4005 (Redacted).pdf (uscourts.gov)

Email from September 2020 had Redfall scheduled for October 2021, Starfield for November 2021 and Hi-Fi Rush for May 2022. Starfield at that time had no next gen work done for it.

PX4303 (Redacted).pdf (uscourts.gov)

"With 60% Xbox Series S mix, we are talking about the benefits of Xbox Series S a whole lot"

Discussion between Tim Stuart and James (?) after E3 2021. At that period in time there was a 60% console split in favour of Series S versus X. The rest is them basically reacting to the showcase, Lol. Talking about some games looked, the reaction on Twitch, etc.

PX4365.pdf (uscourts.gov)

Matt talking about how they'll treat future games, it seems like it was Matt's idea to have existing titles be multiplatform but new games as exclusive.

PX4376 (Redacted).pdf (uscourts.gov)

Tim and Booty's reaction to Phil's "all future games will be exclusive" without telling Tim, haha.

PX4375.pdf (uscourts.gov)