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Chazore said:

Can't blame you on the encumbrance there lol. I tend to mod my ES/Fallout games with either perks for that sort of thing, or in Skyrimn's case, the backpack mod, to basically extend my inv space.

Did you try any of the space combat with the bog-standard ship at first?. I mean if it's not as varied/challenging then I can imagine that would make ship building more of a cosmetic kind of vibe. 


Well from what I gathered from someone's findings, the way their tile system worked, meant that the game could have done the seamless entry like SC/NMS, but at the same time, we know that their engine is just not up to snuff to do all that and everything else at the same time (like I've noticed when playing NMS that upon entry, there is no simulation actively happening until the ship is near ground level).

I had the idea a few hours ago, that they probably would have been better off sticking to 50 worlds. Why 50?, well 25 of those worlds can be self generated, but the hubs will be handcrafted, yet static and placed in certain locations to trim down the barren feel to some of those planets. The other 25 would be completely hand crafted and based across the main campaign and serve for factions as well (this would give more reason to fight for certain planets or decimate them).

At least then, with 25 self generated ones, you would get half the splendour of self generation with a dash of hand crafted in the mix, and another 25 completely hand crafted and serving more of a purpose for story missions, meaning you can farm 25 planets and explore them, the other 25 can serve for story/faction gameplay.

I don't think SF is a bad or shitty game tbh. I just feel like BGS should have done better. I mean this game was in dev for years and years, and hearing that it's been relying on self generation more than hand crafting content, kinda waters down their usual approach to how they make their own worlds, their own stories (even if their writing has also aged somewhat for the worse in some areas). 

I'm still going to hold out hope that TES VI will do something new, or at least look better than what we have currently (not blind hope mind you, but hope that they'll learn from 76/SF). All I mainly want from them is a world that feels alive in the next ES, as well as making my choices matter, giving me consequences to my chosen actions, having NPC's interact with me in a more believable manner. 

I did buy one of the larger ships and upgraded the weapons and that's pretty much as far as I got in terms of ship customisation. Got me through the game and space battles. I thought it was okay but I'm not that into space or arial shooters so may not be the best person to ask lol. But as a mini game of sorts I guess theres some enjoyment to be had if you were to delve into it. The thing is that it takes skill points and time to grind to get better in it as you basically have a whole perks tree dedicated towards tech and piloting. Which again, isn't for me.

Idk there's quite a bit of repeated content and assets scattered around. The game just so disjointed with only small areas of interest and the rest randomly generated places like a canvas so barebones.. its feels made for modders to come in and fill in the blanks. And it does break immersion when you come across the exact same structure, and things inside on several planets sometimes consecutively. So much so when I was playing it felt like some sort of deva-vu or a fever dream. Give me smaller scale game with more intentional and well crafted area's and planets any day. With an actual decent story; missions within that, narrative and characters. But anyways don't want to rag on about it as I know people are playing and enjoying the game and just giving my two pence.

And same.. hopefully TES VI delivers, and more-so with SF just releasing and really makes it a game that's new and exciting. Otherwise.. yeah lol we'll be in another cycle of Todd's hype machine. It'll be many years anyways and will be interesting to see how BGS evolves with its next big title. Lets hope they kick out Creation Engine and/or overhaul it because goddamn does it need a kick up the arse.