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hinch said:

I did use console commands for infinite weight (+5000 lol) because f encumberance - which took off a lot of the time. Cause I ain't dealing with muling all my gear constantly between me, my companions to the ship and back to merchant every other mission or so. Didn't even bother with ship building, nor crafting because the game's in-game combat is pretty easy and and ship combat I didn't really bother with as I'm mostly fast travelling everywhere anyways and only occasionally being attacked in space. Plus ended half reading and skimming and skipping a lot dialogue in game because goddamn, most of the NPC's take so long to go around to say anything. And the story and characters being so generic and uninteresting.

Honestly the most annoying thing is, is that this game has so much potential but dragged down by a old relic of a engine and Todd set in his old ways. If it were a seemless world and crafted with more care and only a several planets instead of 1000's of randomly made planets and cut out a lot of meaningless dialogue and made the quests higher quality and story more focused and better written. Actually bother to put effort into modern animation and rigging. The gameplay, actually moving on from the old Bethesda formula and Ai and NPC's not stuck in 2011.. then maybe it would've been a game that would've really set it apart from the rest. Just like Skyrim did back in the day. But they just released the same game with new skins on an old relic of an engine and tried building off that. It just feels so incredibly dated now. Maybe Bethesda fans will love it but for me, its just fine. Feels like a game of old. And this being a space game and RPG with practically no exploration is just a complete missed opputunity.

As for bullet sponges I found it okay for this game. Outside of a few enemies and bosses it was managable. Won't go into more detail as I don't want to spoil it for you (potentially) or others.

But yeah a lot of us shit of CP 2077 on launch but at least CDPR offered something new. Not saying SF is a bad game. I enjoyed playing it but its a case of what could've been and this year has already seen some fucking amazing games. Anyways apologies for the rant lol. Completed just in time for Phantom Liberty which I'm super excited for..

Can't blame you on the encumbrance there lol. I tend to mod my ES/Fallout games with either perks for that sort of thing, or in Skyrimn's case, the backpack mod, to basically extend my inv space.

Did you try any of the space combat with the bog-standard ship at first?. I mean if it's not as varied/challenging then I can imagine that would make ship building more of a cosmetic kind of vibe. 


Well from what I gathered from someone's findings, the way their tile system worked, meant that the game could have done the seamless entry like SC/NMS, but at the same time, we know that their engine is just not up to snuff to do all that and everything else at the same time (like I've noticed when playing NMS that upon entry, there is no simulation actively happening until the ship is near ground level).

I had the idea a few hours ago, that they probably would have been better off sticking to 50 worlds. Why 50?, well 25 of those worlds can be self generated, but the hubs will be handcrafted, yet static and placed in certain locations to trim down the barren feel to some of those planets. The other 25 would be completely hand crafted and based across the main campaign and serve for factions as well (this would give more reason to fight for certain planets or decimate them).

At least then, with 25 self generated ones, you would get half the splendour of self generation with a dash of hand crafted in the mix, and another 25 completely hand crafted and serving more of a purpose for story missions, meaning you can farm 25 planets and explore them, the other 25 can serve for story/faction gameplay.

I don't think SF is a bad or shitty game tbh. I just feel like BGS should have done better. I mean this game was in dev for years and years, and hearing that it's been relying on self generation more than hand crafting content, kinda waters down their usual approach to how they make their own worlds, their own stories (even if their writing has also aged somewhat for the worse in some areas). 

I'm still going to hold out hope that TES VI will do something new, or at least look better than what we have currently (not blind hope mind you, but hope that they'll learn from 76/SF). All I mainly want from them is a world that feels alive in the next ES, as well as making my choices matter, giving me consequences to my chosen actions, having NPC's interact with me in a more believable manner. 



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