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Chazore said:

Wait, you managed to do the main story already?.


Even back when I was playing Skyrim, it took me a few days to more or less finish the main story (even though the Parthanax Q is incomplete).

I've seen one user I recently started watching, and his endeavour with one NPC was funny for a watch, though he was baffled by the fact he had little choice in dialogue (let alone changes to the NPC's behaviour and somehow said NPC kept forgetting that they had the exact same convo moments ago made me chuckle).

Atm I'm seeing a mix of folks who are amazed by the vistas of the planets (those showing off multiple screens of said vistas), and those who like exploring, but are disappointed in finding planets that are straight up barren. I've also seen some people comparing this to Skyrim, in that some wish SF had Skyrim's hand crafted approach, where the content was scattered about the map, but it meant that the player always had something to look for or adventure towards.

I would have thought that with the self generated approach, that they would mix aspects like prefabs with the self made planets, to at least give players more to explore per planet, even if it's nothing tied to the main story, it'd at least be better than landing on a planet that is devoid of anything at all.

I'm not likely to grab SF tbh, especially seeing as how my hw is unlikely to run it well enough, but I was never really grabbed by the game since it's day 1 announcement/gameplay reveal. I liked Prey, but that was more of a linier action game set in space. I like NMS/Starbound because those 2 games allow for free roam exploration/base building (though NMS actually allows for ship to ship combat, whilst Starbound doesn't, you can only invade ships in that game). 

That being said, I do wish people would stop taking offence to the game's shortcomings and just see the game for what it is, not what it was hyped up to be, or the brand studio behind it (people lauded Witcher 3 and then 2077, but then CDPR shat the bed and now that rep with their brand is tarnished, so people shouldn't let themselves get over-hyped anymore). People seem to think those criticising BGS or SF, (like myself) hate the game, but that isn't entirely true. There are some that flat out dislike it of course, but then there's folks like me who weren't caught in by the hype, didn't have the tinted glasses slapped on since day 1, and were able to step back and see what could have been done better, or what was missing.

Even you, someone that has played the main story, and put hours into the game are able to see what is there and what is not, without being the branded form of "hater". People just need to stop attaching their personalities/lives around a mere game (Like I really love Starbound for example, and yet hardly anyone on this forum gave a care for it when I droned on about it years ago, and I came to terms with that).

What I don't get, is that the past 5 or more years, we've been seeing these RPG games adding guns into the mix, and then of course the RPG aspect overrides the realism of using a gun, so enemies end up becoming bullet sponges, and I know that more or less was a thing for Fallout 3, but it's weird to see this with SF and other games like Destiny 2 (even though that falls into MMO and MMO's basically get that bullet sponge free pass for what they are) having this (especially when I've seen players with space age guns in SF vs people on a colony ship with guns that are practically 20th century based). 

I did use console commands for infinite weight (+5000 lol) because f encumberance - which took off a lot of the time. Cause I ain't dealing with muling all my gear constantly between me, my companions to the ship and back to merchant every other mission or so. Didn't even bother with ship building, nor crafting because the game's in-game combat is pretty easy and and ship combat I didn't really bother with as I'm mostly fast travelling everywhere anyways and only occasionally being attacked in space. Plus ended half reading and skimming and skipping a lot dialogue in game because goddamn, most of the NPC's take so long to go around to say anything. And the story and characters being so generic and uninteresting.

Honestly the most annoying thing is, is that this game has so much potential but dragged down by a old relic of a engine and Todd set in his old ways. If it were a seemless world and crafted with more care and only a several planets instead of 1000's of randomly made planets and cut out a lot of meaningless dialogue and made the quests higher quality and story more focused and better written. Actually bother to put effort into modern animation and rigging. The gameplay, actually moving on from the old Bethesda formula and Ai and NPC's not stuck in 2011.. then maybe it would've been a game that would've really set it apart from the rest. Just like Skyrim did back in the day. But they just released the same game with new skins on an old relic of an engine and tried building off that. It just feels so incredibly dated now. Maybe Bethesda fans will love it but for me, its just fine. Feels like a game of old. And this being a space game and RPG with practically no exploration is just a complete missed opputunity.

As for bullet sponges I found it okay for this game. Outside of a few enemies and bosses it was managable. Won't go into more detail as I don't want to spoil it for you (potentially) or others.

But yeah a lot of us shit of CP 2077 on launch but at least CDPR offered something new. Not saying SF is a bad game. I enjoyed playing it but its a case of what could've been and this year has already seen some fucking amazing games. Anyways apologies for the rant lol. Completed just in time for Phantom Liberty which I'm super excited for..

Last edited by hinch - on 14 September 2023