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Chazore said:

After keeping tabs on PCgaming/PC Master race reddit the past week, It looks like NMS is only getting it's boost in sales due to those not being satisfied/not expecting what SF was going to be, and as a result they went for NMS.

I imagine people would have gone for Star Citizen, but that game is practically incomplete and known for being expensive, and the game in general is not as open ended/ Easy to get into like hopping into NMS.

That and NMS did release a new wealth of content not too long ago, so it's likely a form of unintended cross pollination.

For me personally, I was never into the SF hype and I know bethesda so I wasn't expecting much. Since I already own NMS, and I'm not up for spending money I don't have on SC, that makes NMS my small fix for space building/pirate life for me until some other space game comes along down the road (last space game before NMS for me was Starbound, way back in 2013).

Until then I await the next 20 years till bethesda decide to release TES VI, and I hope to good that actually holds together this time (and isn't auto generated, I like my lore intact, Todd).

As someone who's played SF and completed the main story and some of the big faction missions. You're not missing out on much. There's a lot of glaring flaws and comes with its fair share of jankiness. But the theme just isn't as interesting nor as diverse as interactivity goes with NPC's - as in its only humans really. Though there is fun found in there, its just Bethesda tried to cram so much in an old engine and tried to make huge, like the next Skyrim. But doesn't pull it off all that well and comes accross a scope crawl where there's a lot of content on the surface level, but delve in deeper and it seems about as deep as a puddle. When you have basic and dumb ai that stares at you and doesn't respond as you'd find in even their older games and daft enemy ai in combat its all a bit yeah, seen there done that. But now its in space and perhaps even more dumbed down.

Then you have the copy paste and rng aspect of it and mid story and yeah. It'll get better with patches and mods but not so much that it will dramatically transform the game. And if you're in it for space exploration, this isn't the game. Its basically a Bethesda title in space, with all the perks and cons but with a lot of closed biomes and a shit load of loading screens. In a way it reminds me of Halo Infinite where you'd have huge amount of space(s) in a massive map but there just isn't very much to do in them. Where before you'd have carefully crafted maps and level design this is just rng with rocks, foliage and buildings rng'd without much thought making it seem the game is bigger than it really is. Where in other BGS games exploration is rewarding and interesting there's none of that in here. Just feels a bit souless and made to pad out the game and for marketing.

Last edited by hinch - on 14 September 2023